Goto

Collaborating Authors

 Online


The Business Model of Colleges Is Broken. It's About to Get Worse

TIME - Tech

Follow this section to personalize your feed and get instant alerts. Follow Go to your personalized feed WHY FOLLOW? Smart Alerts: Get notified about major news as it happens. Follow this tag to personalize your feed and get instant alerts. Follow Go to your personalized feed WHY FOLLOW?


Unlocking Multimodal Mathematical Reasoning via Process Reward Model

Neural Information Processing Systems

Process Reward Models (PRMs) have shown promise in enhancing the mathematical reasoning capabilities of Large Language Models (LLMs) through Test-Time Scaling (TTS). However, their integration into multimodal reasoning remains largely unexplored. In this work, we take the first step toward unlocking the potential of PRMs in multimodal mathematical reasoning. We identify three key challenges: (i) the scarcity of high-quality reasoning data constrains the capabilities of foundation Multimodal Large Language Models (MLLMs), which imposes further limitations on the upper bounds of TTS and reinforcement learning (RL); (ii) a lack of automated methods for process labeling within multimodal contexts persists; (iii) the employment of process rewards in unimodal RL faces issues like reward hacking, which may extend to multimodal scenarios. To address these issues, we introduce URSA, a three-stage Unfolding multimodal pRocessSupervision Aided training framework. We first construct MMathCoT-1M, a high-quality large-scale multimodal Chain-of-Thought (CoT) reasoning dataset, to build a stronger math reasoning foundation MLLM, URSA-8B. Subsequently, we go through an automatic process to synthesize process supervision data, which emphasizes both logical correctness and perceptual consistency. We introduce DualMath-1.1M to facilitate the training of URSA-8B-RM.


NeSyPr: Neurosymbolic Proceduralization For Efficient Embodied Reasoning

Neural Information Processing Systems

We address the challenge of adopting language models (LMs) for embodied tasks in dynamic environments, where online access to large-scale inference engines or symbolic planners is constrained due to latency, connectivity, and resource limitations. To this end, we present NESYPR, a novel embodied reasoning framework that compiles knowledge via neurosymbolic proceduralization, thereby equipping LM-based agents with structured, adaptive, and timely reasoning capabilities. In NESYPR, task-specific plans are first explicitly generated by a symbolic tool leveraging its declarative knowledge. These plans are then transformed into composable procedural representations that encode the plans' implicit production rules, enabling the resulting composed procedures to be seamlessly integrated into the LM's inference process. This neurosymbolic proceduralization abstracts and generalizes multi-step symbolic structured path-finding and reasoning into single-step LM inference, akin to human knowledge compilation. It supports efficient test-time inference without relying on external symbolic guidance, making it well suited for deployment in latency-sensitive and resource-constrained physical systems. We evaluate NESYPR on the embodied benchmarks PDDLGym, VirtualHome, and ALFWorld, demonstrating its efficient reasoning capabilities over large-scale reasoning models and a symbolic planner, while using more compact LMs.


Thinking vs. Doing: Improving Agent Reasoning by Scaling Test-Time Interaction

Neural Information Processing Systems

The current paradigm of test-time scaling relies on generating long reasoning traces ("thinking" more) before producing a response. In agent problems that require interaction, this can be done by generating thinking traces before acting in the world. However, this process does not allow agents to acquire new information from the environment or adapt their behavior over time. In this work, we propose to scale test-time interaction, an untapped dimension of test-time scaling that increases the agent's interaction horizon to enable running rich behaviors such as exploration, backtracking, and dynamic re-planning within a single rollout. To demonstrate the promise of this scaling dimension, we study the domain of web agents.


Computable universal online learning

Neural Information Processing Systems

Understanding when learning is possible is a fundamental task in the theory of machine learning. However, many characterizations known from the literature deal with abstract learning as a mathematical object and ignore the crucial question: when can learning be implemented as a computer program? We address this question for universal online learning, a generalist theoretical model of online binary classification, recently characterized by Bousquet et al. (STOC 21). In this model, there is no hypothesis fixed in advance; instead, Adversary--playing the role of Nature--can change their mind as long as local consistency with the given class of hypotheses is maintained. We require Learner to achieve a finite number of mistakes while using a strategy that can be implemented as a computer program. We show that universal online learning does not imply computable universal online learning, even if the class of hypotheses is relatively easy from a computabilitytheoretic perspective. We then study the agnostic variant of computable universal online learning and provide an exact characterization of classes that are learnable in this sense. We also consider a variant of proper universal online learning and show exactly when it is possible. Together, our results give a more realistic perspective on the existing theory of online binary classification and the related problem of inductive inference.


Figure synthesis

Neural Information Processing Systems

Reward modeling, crucial for aligning large language models (LLMs) with human preferences, is often bottlenecked by the high cost of preference data. Existing textual data synthesis methods are computationally expensive. We propose a novel framework LENS for synthesizing preference data directly in the LLM's latent embedding space. Our method employs a Variational Autoencoder (VAE) to learn a structured latent representation of response embeddings. By performing controlled perturbations in this latent space and decoding back to the embedding space, we efficiently generate diverse, semantically consistent synthetic preference pairs, bypassing costly text generation and annotation. We provide theoretical guarantees that our synthesized pairs approximately preserve original preference ordering and improve reward model generalization. Empirically, our latent-space synthesis significantly outperforms text-based augmentation on standard benchmarks, achieving superior results while being 18 faster in generation and using a 16,000 smaller model. Our work offers a scalable and effective alternative for enhancing reward modeling through efficient data augmentation.


Private Online Learning against an Adaptive Adversary: Realizable and Agnostic Settings

Neural Information Processing Systems

We revisit the problem of private online learning, in which a learner receives a sequence of T data points and has to respond at each time-step a hypothesis. It is required that the entire stream of output hypotheses should satisfy differential privacy. Prior work of Golowich and Livni [2021] established that every concept class H with finite Littlestone dimension d is privately online learnable in the realizable setting. In particular, they proposed an algorithm that achieves an Od(logT) mistake bound against an oblivious adversary. However, their approach yields a suboptimal Od( T) bound against an adaptive adversary. In this work, we present a new algorithm with a mistake bound of Od(logT)against an adaptive adversary, closing this gap. We further investigate the problem in the agnostic setting, which is more general than the realizable setting as it does not impose any assumptions on the data. We give an algorithm that obtains a sublinear regret of Od( T) for generic Littlestone classes, demonstrating that they are also privately online learnable in the agnostic setting.


Videos are Sample-Efficient Supervisions: Behavior Cloning from Videos via Latent Representations

Neural Information Processing Systems

Humans can efficiently extract knowledge and learn skills from the videos within only a few trials and errors. However, it poses a big challenge to replicate this learning process for autonomous agents, due to the complexity of visual input, the absence of action or reward signals, and the limitations of interaction steps. In this paper, we propose a novel, unsupervised, and sample-efficient framework to achieve imitation learning from videos (ILV), named Behavior Cloning from Videos via Latent Representations (BCV-LR). BCV-LR extracts action-related latent features from high-dimensional video inputs through self-supervised tasks, and then leverages a dynamics-based unsupervised objective to predict latent actions between consecutive frames. The pre-trained latent actions are fine-tuned and efficiently aligned to the real action space online (with collected interactions) for policy behavior cloning. The cloned policy in turn enriches the agent experience for further latent action finetuning, resulting in an iterative policy improvement that is highly sample-efficient. We conduct extensive experiments on a set of challenging visual tasks, including both discrete control and continuous control. BCV-LR enables effective (even expert-level on some tasks) policy performance with only a few interactions, surpassing state-of-the-art ILV baselines and reinforcement learning methods (provided with environmental rewards) in terms of sample efficiency across 24/28 tasks. To the best of our knowledge, this work for the first time demonstrates that videos can support extremely sample-efficient visual policy learning, without the need to access any other expert supervision.


Online Strategic Classification with Noise and Partial Feedback

Neural Information Processing Systems

In this paper, we study an online strategic classification problem, where a principal aims to learn an accurate binary linear classifier from interactions with sequentially arriving agents. For each agent, the principal announces a classifier. The agent can strategically exercise costly manipulations on his features to be classified as the favorable positive class. The principal is unaware of the true featurelabel relationship, but observes all reported features and only labels of positively classified agents. We assume that the true feature-label relationship is given by a halfspace model subject to arbitrary feature-dependent but bounded noise (i.e., Massart noise). This problem faces the combined challenges of agents' strategic feature manipulations, partial feedback observations, and label noise. We tackle these challenges by a novel learning algorithm. We show that the proposed algorithm yields classifiers that converge to the clairvoyant optimal classifier and attains a regret rate of O( T) up to poly-logarithmic and constant factors over T cycles.


e433e40575f677fb3f7eb7b6b2fb3dd2-Paper-Conference.pdf

Neural Information Processing Systems

We analyze task orderings in continual learning for linear regression, assuming joint realizability of training data. We focus on orderings that greedily maximize dissimilarity between consecutive tasks, a concept briefly explored in prior work but still surrounded by open questions. Using tools from the Kaczmarz method literature, we formalize such orderings and develop geometric and algebraic intuitions around them. Empirically, we demonstrate that greedy orderings converge faster than random ones in terms of the average loss across tasks, both for linear regression with random data and for linear probing on CIFAR-100classification tasks. Analytically, in a high-rank regression setting, we prove a loss bound for greedy orderings analogous to that of random ones. However, under general rank, we establish a repetition-dependent separation. Specifically, while prior work showed that for random orderings, with or without replacement, the average loss after k iterations is bounded by O(1/ k)--we prove that single-pass greedy orderings may fail catastrophically, whereas those allowing repetition converge at rate O(1/ 3 k). Overall, we reveal nuances within and between greedy and random orderings.