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Optimal Gap-Dependent Regret for Private Stochastic Decision-Theoretic Online Learning

arXiv.org Machine Learning

We study stochastic decision-theoretic online learning with full information and event-level pure differential privacy. A COLT open problem of Hu and Mehta asks to determine the optimal gap-dependent regret rate for stochastic decision-theoretic online learning under pure event-level differential privacy. For $K$ actions, losses in $[0,1]$, and a unique best action separated from the second-best action by gap $ฮ”_{\min}$, the known lower bound is of order $ \frac{\log K}{\min\{ฮ”_{\min},\varepsilon\}}, $ or equivalently, up to universal constants, of order \[ \frac{\log K}{ฮ”_{\min}}+\frac{\log K}{\varepsilon}. \] We give a horizon-free pure-DP algorithm and prove the explicit regret bound \[ \operatorname{Reg}_T \le 1000 \cdot \left(\frac{\log K}{ฮ”_{\min}}+\frac{\log K}{\varepsilon}\right) \] for every horizon $T$. The numerical constant is not optimized. The algorithm partitions time into blocks of exponentially increasing size, plays a single action throughout each block, and chooses the next action by an exponential mechanism applied to a data-independent random prefix of the previous block. The random prefix converts block regret into a sum, over all prefix lengths, of softmax selection errors. A single entropy-potential argument controls all privacy-dominated large-gap actions at cost $\log K/\varepsilon$.


The Sample Complexity of Multiclass and Sparse Contextual Bandits

arXiv.org Machine Learning

We study contextual bandits in the stochastic i.i.d.\ setting, where a learner observes contexts drawn from an unknown distribution, selects actions from a finite set $A$, and aims to identify an approximately optimal policy from a given class based on bandit feedback. Motivated by bandit multiclass classification with zero-one rewards, we focus on the \emph{$s$-sparse} setting in which, for every context, the reward vector has $L_1$-norm at most $s \ll |A|$. Our main result is the design of algorithms that, with high probability, output an $ฮต$-optimal policy compared to policy class $ฮ $ using $\tilde{O} ((s/ฮต^2 + |A|/ฮต)\log |ฮ |/ฮด)$ samples. We extend this bound to general Natarajan classes and complement it with a matching lower bound (up to logarithmic factors), thereby closing a substantial gap left by prior work (Erez et al., 2024, 2025), which incurred an additional $ฮ˜(|A|^9)$ dependence. We obtain these results via two complementary approaches. First, we analyze contextual bandits through the lens of contextual decision making with structured observations, designing an exploration-by-optimization algorithm whose sample complexity is governed by the \emph{decision-estimation coefficient} (DEC; Foster et al., 2021, 2022). We show that, with $s$-sparse rewards, the induced model class admits a sharp DEC bound that scales with $s$ and directly yields the optimal rate. Since this approach is largely information-theoretic and involves solving complex min-max optimization problems, we also develop a second, more specialized algorithmic method based on a low-variance exploration technique. This approach leads to concrete, tractable algorithms and naturally extends to contextual combinatorial semi-bandits, leading to improved sample complexity guarantees for bandit multiclass list classification.


Online Learning on Hidden-Convex Losses via Algorithmic Equivalence: Optimal Regret, Geometric Barrier, and Bandit Feedback

arXiv.org Machine Learning

We study adversarial online learning with hidden-convex losses, i.e., nonconvex losses that become convex after a nonlinear reparameterization. Ghai, Lu and Hazan (2022) proved that, under geometric and smoothness assumptions, online gradient descent (OGD) on such nonconvex losses approximately simulates online mirror descent (OMD) on the underlying convex losses with a suitable regularizer, yielding $\mathcal{O}(T^{2/3})$ regret. They left open whether the optimal $ฮ˜(\sqrt{T})$ regret from online convex optimization can be recovered in this hidden-convex setting. We answer this question affirmatively. More specifically, via a sharper discrete-time algorithmic equivalence argument, we prove that OGD achieves $\mathcal{O}(\sqrt{T})$ regret under the same assumptions, matching the optimal worst-case rate for adversarial online convex optimization. We also address another open question of Ghai, Lu and Hazan (2022) by clarifying the geometry required for this algorithmic equivalence. We replace the diagonal-Jacobian sufficient condition with a necessary-and-sufficient Hessian compatibility condition, thereby expanding the class of admissible reparameterizations. We complement our tight regret bound with a lower bound showing that the Hessian compatibility assumption is essential for OGD; when it fails, we construct a smooth reparameterization and an adversarial sequence of hidden-convex losses for which OGD suffers $ฮฉ(T)$ regret. Finally, we extend our analysis to one-point bandit feedback and prove a $\mathcal{O}(T^{3/4})$ expected regret bound for bandit OGD with spherical smoothing, matching its classical rate on convex losses.


BASIS: Batchwise Advantage Estimation from Single-Rollout Information Sharing for LLM Reasoning

arXiv.org Machine Learning

Reinforcement learning with verifiable rewards has become a standard recipe for improving the reasoning abilities of large language models. Existing algorithms face a tradeoff between computational efficiency and sample efficiency in value estimation and policy learning. We introduce BASIS, a critic-free post-training algorithm designed to address this tradeoff. At each online training step, BASIS samples only one rollout per prompt, but leverages rich information across prompts in the entire batch to improve value function estimation. Our experiments demonstrate that BASIS reduces MSE in value function estimation by 69% compared to REINFORCE++, a representative single-rollout baseline, and achieves lower MSE with one rollout than group mean estimators with 8 rollouts. This improvement in value estimation translates to better policy optimization: using substantially less training time, BASIS achieves performance close to multi-rollout GRPO-type baselines and often outperforms single-rollout REINFORCE-type baselines.


Online Learning-to-Defer with Varying Experts

arXiv.org Machine Learning

Learning-to-Defer (L2D) methods route each query either to a predictive model or to external experts. While existing work studies this problem in batch settings, real-world deployments require handling streaming data, changing expert availability, and shifting expert distribution. We introduce the first online L2D algorithm for multiclass classification with bandit feedback and a dynamically varying pool of experts. Our method achieves regret guarantees of $O((n+n_e)T^{2/3})$ in general and $O((n+n_e)\sqrt{T})$ under a low-noise condition, where $T$ is the time horizon, $n$ is the number of labels, and $n_e$ is the number of distinct experts observed across rounds. The analysis builds on novel $\mathcal{H}$-consistency bounds for the online framework, combined with first-order methods for online convex optimization. Experiments on synthetic and real-world datasets demonstrate that our approach effectively extends standard Learning-to-Defer to settings with varying expert availability and reliability.


Agentic AI for Robot Teams

IEEE Spectrum Robotics

This presentation highlights recent efforts at the Johns Hopkins Applied Physics Laboratory to advance agentic AI for collaborative robotic teams. It begins by framing the core challenges of enabling autonomy, coordination, and adaptability across heterogeneous systems, then introduces a scalable architecture designed to support agentic behaviors in multi-robot environments. The talk concludes with key challenges encountered and practical lessons learned from ongoing research and development.


EDU Unlimited turns online learning into a one-time 20 purchase instead of ongoing tuition costs

PCWorld

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Sample-Mean Anchored Thompson Sampling for Offline-to-Online Learning with Distribution Shift

arXiv.org Machine Learning

Offline-to-online learning aims to improve online decision-making by leveraging offline logged data. A central challenge in this setting is the distribution shift between offline and online environments. While some existing works attempt to leverage shifted offline data, they largely rely on UCB-type algorithms. Thompson sampling (TS) represents another canonical class of bandit algorithms, well known for its strong empirical performance and naturally suited to offline-to-online learning through its Bayesian formulation. However, unlike UCB indices, posterior samples in TS are not guaranteed to be optimistic with respect to the true arm means. This makes indices constructed from purely online and hybrid data difficult to compare and complicates their use. To address this issue, we propose sample-mean anchored TS (Anchor-TS), which introduces a novel median-based anchoring rule that defines the arm index as the median of an online posterior sample, a hybrid posterior sample, and the online sample mean. The median anchoring systematically corrects bias induced by distribution shift by mitigating over-estimation for suboptimal arms and under-estimation for optimal arms, while exploiting offline information to obtain more accurate estimates when the shift is small. We establish theoretical guarantees showing that the proposed algorithm safely leverages offline data to accelerate online learning, and quantifying how the degree of distribution shift and the size of offline data affect the resulting regret reduction. Extensive experiments demonstrate consistent improvements of our algorithm over baselines.


Decentralized Diffusion Policy Learning for Enhanced Exploration in Cooperative Multi-agent Reinforcement Learning

arXiv.org Machine Learning

Cooperative multi-agent reinforcement learning (MARL) involves complex agent interactions and requires effective exploration strategies. A prominent class of MARL algorithms, decentralized softmax policy gradient (DecSPG), addresses this through energy-based policy updates. In practice, however, such energy-based policies are intractable to maintain and are commonly projected onto the Gaussian policy class. In this work, we show that the limited expressiveness of Gaussian policies severely hinders exploration in DecSPG, and this limitation worsens as the number of agents grows. To address this issue, we propose decentralized diffusion policy learning (DDPL), which parameterizes each agent's policy with a denoising diffusion probabilistic model, an expressive generative model that captures multi-modal action distributions for enhanced exploration. DDPL enables efficient online training of diffusion policies via importance sampling score matching (ISSM), a novel training method with theoretical guarantee. We evaluate DDPL on representative continuous-action MARL benchmarks, including multi-agent particle environment, multi-agent MuJoCo, IsaacLab, and JAX-reimplemented StarCraft multi-agent challenge, and observe consistently improved performance.


Characterizing and Correcting Effective Target Shift in Online Learning

arXiv.org Machine Learning

Online learning from a stream of data is a defining feature of intelligence, yet modern machine learning systems often struggle in this setting, especially under distributional shift. To understand its basic properties, we study the relationship between online and offline learning in the context of kernel regression. We derive a closed-form expression for the function learned by online kernel regression, revealing that online kernel regression is equivalent to offline regression with shifted, inaccurate target outputs. Conversely, we show that by compensating for this effective shift in the teaching signal through target correction, online kernel-based learning can provably learn the same predictor as its offline counterpart. We derive both a closed-form expression for this target correction and an iterative form that can be applied sequentially. Applying this framework to image classification tasks on CIFAR-10 and CORe50, we show that online stochastic gradient descent with iteratively corrected targets outperforms learning with the true targets in continual learning settings. This work therefore provides a basic framework for analyzing and improving online learning in non-stationary environments.